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Ontario Conference Schedule 2019

04/17/2019, 11:30pm PDT
By Ryan Watters (@ryan2tswatters)

The eight game schedule opens on August 17th

The CJFL and Ontario Conference (OFC) have released their 2019 schedule that will see the six member teams open the CJFL season on August 17th and 18th.  

The defending Ontario champion Hamilton Hurricanes will open the season at home at Tim Hortons Field on that Saturday night when they welcome the Ottawa Sooners.  Also that night last season’s OFC runner up the Windsor AKO Fratmen will host the GTA Grizzlies at Alumni Field.  Then on that Sunday the London Beefeaters and their new coaching staff will visit the Niagara Regional Raiders at Kiwanis Field for an afternoon tilt.

The teams will play an eight week regular season schedule concluding on October 6th.   The following weekend will see the top four teams advancing to the playoffs.  The winner of the Ontario Conference this season will host the Prairie Conference winner on November 3rd with the winner of that game heading to BC for the 2019 Canadian Bowl two weeks later.

CFL National Combine Results

03/27/2019, 10:30pm PDT
By Ryan Watters (@ryan2tswatters)

Six CJFL players turned heads this past weekend

Photo courtesy of the CFL

Six players with CJFL experience took over the CFL National Combine this past weekend and showed they have what it takes to get to the next level.

Each of these six players along with the other draft hopefuls will now play the waiting game to see if what they showed the scouts is enough to be selected on May 2nd at the CFL Draft.

Former Okanagan Sun receiver Shai Ross continued to raise his stock by racing the quickest through the shuttle event, winning the broad jump and was second in the three-cone event and in the vertical section.  

Former Edmonton Wildcat offensive lineman Jon Harke finished with the most bench reps at 32.

Three of the six CJFL players finished in the top seven in the 40 yard dash led by Ross and his 4.63.   Hakeem Johnson (Beefeaters) also ran a 4.63 and Jamel Lyles (Rebels, pictured) stopped the clock at 4.64.

The players will CJFL experience definitely turned some heads.  Here are the results:

Name  Bench   40 Yard Dash  Vertical   Broad Jump   3-Cone  Shuttle
Jon Harke (Wildcats) 32 5.49 26 8'8.3" 8.22 4.94
Hakeem Johnson (Beefeaters) DNP 4.63 33.5 9'10.0" 6.75 4.24
Tariq LaChance (Colts/Rifles) 13 5.01 32.5 9'9.0" 7.88 4.75
Jamel Lyles (Rebels) 17 4.64 33 9'8.8" 7.25 4.44
Shai Ross (Sun) DNP 4.63 38.5 11'5.5" 7.00 4.08
Zack Williams (Rifles) 18 5.27 28 8'10.0" 8.18 4.84

 

CFL National Combine

03/20/2019, 10:15pm PDT
By Ryan Watters (@ryan2tswatters)

Former CJFL players will highlight this weekend

Photo courtesy of AllSportMedia.ca

The CFL will hold its National Combine beginning on Friday in Toronto.  The CJFL will have at least five players at the three day event and potentially more.

The Ontario Regional Combine is scheduled for today with six former CJFL players participating.  Jesse Amankwaa who played for the Okanagan Sun last season was been tagged for a “player to watch” and it is expected he will be invited to the National Combine the next day.  The other five competing on Thursday are: Brett Hanchak (Colts), Brandon Ihanza (Sun, Rebels), Williams Omiti (Grizzlies), Hakeem Johnson (Beefeaters) and Brendan Hepburn (Beefeaters).

The five former CJFL players that have already punched their ticket to the National Combine are:  Jamel Lyles (Rebels), Jon Harke (Wildcats), Zack Williams (Rifles), Shai Ross (Sun) and Tariq LaChance (Rifles, Colts).

The CFL broke down each event at the National Combine and their importance to the players overall performance:

Bench Press

A test for: Upper Body Strength and balance

Attempts: One attempt at doing as many repetitions as possible using 225 lbs on the bar.

Equipment: Olympic style weights, bar and collars. Heavy duty bench and rack. Warm-up area is provided.

Description: Test is done using Olympic style weights, bar and collars. A professional heavy duty rack and spotter(s) is provided. (Anytime you are preparing for this test you should always warm up and have a qualified spotter behind you, or two – one on either side in case you fail in your last attempt. Also we suggest you use collars on the bar at all times).

1 – Take up your position with your back on the bench
2 – Feet flat on either side of the bench
3 – Once the bar is lifted from the rack, shoulders, mid-back and tail bone should remain in contact with the bench at all times.
4 – Lower the bar to the chest and back to full arm extension
  – Minimal bouncing of bar off chest is permitted
  – Must have full extension of arms on each rep
  – Resting with arms fully extended during test is permitted

3-Cone Drill

A test for: Evaluates player’s change of direction, balance and ability to get up to speed quickly.

Equipment: 18 inch cones

Attempts: One (maximum two with one mulligan). Runner will be given one mulligan if he falls, knocks over a cone, or improperly runs drill. He must run this attempt immediately after mulligan is awarded.

Description: From the starting point, the player is in a 3 point stance (either hand down touching the line). He will run to the first line 5 yards straight ahead and touch the line with his right hand pivoting and coming back to the starting line touching the starting line with his right hand and proceed back in the same direction. He will run around the 18” cone and head right 90 degrees and to an 18” cone 5 yards away running around the cone, keeping the cone on his left hand side, back to the 2nd cone, keeping the cone to his left hand side, and on through the finish line.

1 – Start in a 3 point stance with either hand down, hand must be behind the starting line
2 – Must be set prior to start at least one second.
3 – No rolling starts
4 – Time starts on runner’s first movement
5 – While rounding the 18” cones the player can never lean over and touch the ground with his
hands, he will be disqualified for that attempt.
6 – If, when rounding either cone, they are knocked over or displaced he will be disqualified for
that attempt.
7 – It is the responsibility of the player not to slip and adjust to the surface.
8 – Three cone director will inform runner, if he fails to complete drill on first attempt, that his
mulligan will be his final attempt.

40 Yard Dash

A test for: Quickness (10 & 20 times) and pure speed (40).
Attempts: Two (if ran outside, once with the wind and once against the wind)

Description:

1 – Must start in a 3 point stance (either hand down)
2 – Must be set prior to start at least one second.
3 – No rolling starts
4 – Time starts on runner’s first movement

Times: Taken to the nearest hundredth of a second. E.g. 40=4.46, 20=2.26, 10=1.26

20 Yard Short Shuttle

A test for: Lateral quickness, start/stop quickness and agility.

Attempts: Two (maximum three with one mulligan). Once going left and once going right. Runner will be given one mulligan if he falls, does not touch or improperly touches a line, or uses both hands to touch. He must run this attempt immediately after mulligan is awarded.

Description: Runner will start in the middle of the course starting in a 3 point stance with one hand down (either hand). He will run 5 yards to his left touching the line with his left hand and race 10 yards back across his starting point to another line touching the line with his right hand and then race back to the starting point. Second time through, process is repeated in the opposite direction.

1 – The runner will straddle the starting line, feet equal distance from the starting line
2 – Must start in a 3 point stance with either hand down on the middle of the line.
3 – Must be set prior to start at least one second.
4 – No rolling starts.
5 – Time starts on runner’s first movement.
6 – Only one can hand touch the ground at any given time.
7 – It is the responsibility of the player not to slip and adjust to the surface.
8 – Shuttle director will inform runner, if he has used his mulligan on a previous attempt, that this is his final attempt.

Times: Taken to the nearest hundredth of a second. E.g. 4.05 sec.

Vertical Jump

A test for: Explosiveness and vertical leaping ability

Equipment: Vertec or tape measure

Attempts: A player can jump as many times as he likes, as long as he improves each time he jumps. Spotters will be in place to ensure this privilege is not abused.

Description: From a set position, players will perform a two footed jump and touch the highest slat-marker possible. Each player prior to his jump will have his vertical reach tested. This will be done using either your left or right hand (Players choice but if tested with right hand must jump with right hand).

1 – VJ Director will measure 18 and/or 24 inches down from the bottom marker on the Vertec and place a piece of tape at each mark.
2 – Player will stand w/ his right side (ankle, hip, shoulder; left side if left handed) against the Vertec and extend his arm upward as far as possible.
3 – Director will extend the Vertec to the top of the players’ extended hand at the top edge of tape and tighten in place. The bottom marker will represent 18 or 24 inches for that player.
4 – Player starts jump with both feet planted on the ground.
5 – Player may swing arms and dip knees.
6 – Players may not shuffle feet before take-off as this will result in a scratch and jump will not count.
7 – Player attempts as many jumps as he would like (must improve each time), touching the highest slat-marker on the Vertec from the floor.
8 – That mark represents the players’ vertical jump.

Measurements: Given in Inches and 1/4 of inches E.g. 34 and ¼ inches or 34 and ¾ inches.

Broad or Standing Long Jump

A test for: Explosiveness, check for correlation to Vertical Jump, body control.

Equipment: Cones marking 3, 6, 9 and 12 feet. Tape measure. Measuring Stick

Attempts: Two

Description: A player stands behind a line and jumps forward as far as he can in a 3 foot lane and the measurement will be from the starting line (same place his toes started from) to the back of the foot (heal) that is closest to the starting line upon landing.

1 – When starting; Both feet are behind starting line, flat footed, no steps prior to jump
2 – Player can use arms for momentum and feet can be together or slightly apart
3 – Players feet must remain behind the starting line until he leaves on his jump
4 – Upon landing, as long as players foot closest to the starting line remains planted, the player may fall forward.
  – Disqualification occurs if the player skips his feet across the starting line on jump or when a player falls back towards the starting line.
  – Disqualification is at the discretion of the spotter.
Measurements: Taken to the nearest ¼ inch and given in Feet & Inches E.g. 9 ft and ¼ inch or 9
ft and ¾ inch.